The Ministry of Culture, Sports and Tourism, the Korea Creative Content Agency, and the Game Culture Foundation will provide guardian game -consumer training in 2022.
This training, which has been in operation since 2011, is a program for adults for raising awareness of games and spreading game values. Last year, about 6,200 people participated in face -to -face and non -face -to -face. Professional instructors, including psychologists and game developers, have understood the game and game industry, MZ generation game culture and family communication, and prospects and careers for the game industry.
This year, 12,000 adults, including parents, leaders, senior citizens, university students, soldiers, and game providers, are targeted. Parents teach ways to use game time selection system, children’s guidance education laws, and immersion prevention methods. Subsequently, the elderly are informed of the health promotion method using the game and how to communicate with the grandchildren, and deals with the current status of the game industry and the understanding of the job for university students and soldiers. Lastly, game providers are based on the right game awareness and new job search.
Since March, the Game Culture Foundation has been building a network and network since March to provide education to various targets (companies, universities and educational institutions, private cooperatives, organizations, military units, welfare facilities, etc.). Receive applicants always. You can apply for more than 50 organizations and all education is free.
Application for participation can be made by wired (1577-0208, extension 2) or e-mail ([email protected]).
Meanwhile, the Game Culture Foundation operates the game culture class, game culture family camp, game and immersion healing center program, and game time selection system.
For more information, please visit the official website of the Game Foundation.
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