Almost two years ago, as Sony revealed the Dölsense Controller for the PS5, I was immediately interested. Especially the haptic feedback and the adaptive triggers of the pad promised at least in theory a new level of “feltful” support, even if with me of course a certain skepticism alongch.

A rumpled start

Gran Turismo 7 | DualSense Features Officially Confirmed!
And that’s exactly the provenance, as the PS5 came on the market. Although about Astro’s Playroom impressively showed the different Rumble intensities and the resistors of the trigger, but in almost all other games, which I have played so far on the PS5, the new functions proved “nice” but not more.

More on the contrary, in some titles, in particular, I felt the adaptive triggers even as such that I activated them, as I wrote in a column at that time:

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COD Black Ops Cold was also the disadvantages of the PS5 trigger

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My hitherto biggest problem with the dualsense: The effects were always only a haptic support that was very well implemented, but not really playfully relevant. So that was not the “next-level” effect, which I originally hoped for a bit of dualsense was so far.

Well, what should I say: With Gran Turismo 7, my view of the dualsense has changed significantly. And so that I say that the trigger and especially Rumble functions have left the Gimmick status for me.

Tobias Veltin
@Frischerveltin

Tobi has been a big fan of Rumble effects since Lylat Wars on the N64 and the legendary Rumble Pack. For him, they support the gaming experience, make them more intense in many places. Meanwhile, Rumble effects are standard, you can still surprise Tobi, but still shows how the example of Gran Turismo 7 shows.

The AHA moment came in a curve

What happened? Quite easy. In addition to the usual Rumble functions such as the garnish when routing curbs or soil waves, GT7 delivers that with its dual-sensing effects, this is exactly this relevance to me missing for me. And by giving me information about the Rumble effects, which you might probably only transport via a plumber display.

Specifically, if my car is about to lose the traction on the track in a sharp curve in a sharp curve, then GRAN TURISMO 7 over the Rumble engines of the dualsense gives me a tough feedback, which signals me exactly that. As with a true car, I feel the feedback of the – in this case virtual vehicle and can react accordingly, ie to make counter-steering, braking or similar measures to avoid breaking out the tail or a rotator.

By the way, our test video is about Gran Turismo 7:

When I felt that for the first time during my test to Gran Turismo 7, I was initially astonished and a bit euphorized directly afterwards. For example, such a feedback for the border area I had missed for example at GT Sport. Now to transport this over the significantly more sensitive rumble motors of the dualsense, I find awesome and in my eyes raises a so far only immersion-promoting function on a gameplay-relevant stage, which also has an actually use for me away from the pure feeling.

Of course, I have long not tried all PS5 games and probably there will be other titles that this performance may have been provided before Gran Turismo 7. For me, this dualsense experience was a true eyes (or hand) opener, which has shown me that the functions of the PS5 controller is more capable of providing as an additional immersion layer. And makes them finally more than a nice gimmick for me. I’m curious if I will still have these AHA experiences in the future more often.

Do you have more examples of PS5 games in which the dualSense supports the gameplay?