Genre: Shooter | Developer: Redhill Games | Platform: PC on Steam | Release: 26.08.21 (Early Access)
The Free2Play tactic shooter Nine to Five starts the Early Access on Steam as part of Dergamescom 2021 and sets a few fresh mechanics to be different. Meinmmo has turned a round with the developers and introduces you the 3VS3VS3 shooter.
What is Nine to Five? The First-person shooter Nine to Five relies on an unusual 3VS3VS3 concept and puts your tactical considerations in the foreground. You play a mercenary in a non-far away future, which was hired by one of the great companies that prevail over the world. Nations have been exhausted.
Tactics shooter does not mean in Nine to Five, however, that each hit means a kill immediately – team play goes against crude violence and good reflexes. Nine to Five interprets a tactic shooter through considered approach and requires good teamplay from you to succeed. The shooter pursues a realistic approach with light science fiction elements.
Due to the special construction of the game modes in phases and flows, the matches offer great variety and take a maximum of 15 minutes. The phases affect each other and a win in Round 1 can bring an advantage in round 2.
Meinmmo has played a few matches with the developers of Redhill Games, gives you the first impressions with and shows who should download the current beta of Nine to Five. Among other things, the CEO of Redhill Games Matias Myllyrinne and the producer Jari Hokcan were.
The new trailer to the current build we bind you here:
Team play and tactics wins in Nine to Five
What makes Nine to Five especially? The shooter defines itself through small peculiarities that at the end make up the difference to competition.
So Nine to Five puts on three 3 teams that compete against each other on a map. Depending on the flow of a phase, you then take certain tasks, for example, an area. There are different flows with different tasks for the first phase. The same flow can also be different in the first phase because the target points vary.
If you have won Phase 1, there is an advantage for phase 2. When playing, we should wait for a drop in the second round and we already knew the position of the drop. The other teams had to explore the point first. Thus, the result of a phase often influences the next.
A match should only take the 15 minutes. The phases are applied to 5 minutes and are sometimes through.
Especially is the Loadout compilation. Currently, 19 weapons from 4 weapons classes can choose and determines the selection of your gadgets by your Armor kit. Each of the 18 Armor kits offers a different compilation of equipment and tactical toys.
It starts with a normal grenade and some healing and does not listen to shields, worshipers and healing packages for your teammates. The setting of Nine to Five also plays something in the future, but is not far away. Through this soft science fi company there are more technical possibilities in the equipment.
Through the different phases and the large selection of equipment you can impress each round of your stamp and reach your goals again and again in another way.
What defines Nine to Five? There’s the shooter for free with FREE2PLAY model for free. The financing should run through an Ingame Shop, which only sells cosmetic items. Overall, Nine to Five offers two currencies: Credits buys your gameplay equipment, with Platinum (real money) buys your cosmetics. Also planned is a Battle Pass system.
In the gameplay equipment, Nive to Five gives gas. You can get tons of equipment, weapons and essays for the well-performed weapons. The developers said that there is a healthy balance between beginner weapons and later unlocks. The advantages of variables compared to Neutlingen should be limited.
Compare, the shooter is probably most likely with Rainbow Six: Victories. The graphic and tactical demands can be compared well, although the time-to-kill is higher in Nine to Five. Every soldier starts with armor, whereby the first firefights of a phase last longer. If the armor is gone, you can not rebuild protection and the time-to-kill in the next battle is thereby lower.
When does Nine to Five celebrate full release? A release date is not yet available. The developers emphasize how important you are the feedback from you players and many aspects of the shooter were and are influenced by the test phases.
With the start of the Early Access, however, the shooter remains available for the time being on Steam. All other test phases have been time-limiting so far. If you enter the Early Access, then you do not need to worry about making a reset of your progress – the developers have confirmed that you can keep your free circuits to your free circuits.
For those who are always looking for new shooters, we involve a video with an exciting selection here, which still awaits you this year:
How does Nine to Five play?
How were the first rounds? The gameplay around the phases and flows is very catchy and everyone knows immediately what to is. Staying is the motto and good arrangements are necessary. There are 2 maps in the beta, which we both have tried in the test round.
The gameplay with the three 3 teams usually works well and decelert the phases. Aggressive teams are the risk of losing quickly allies and then must be in amendment to the second opponent team. Whereas restrained teams often come late at the target point and then have a position drawback.
In each round, your tactical plan is crucial and because you can adapt between the phases of your equipment, you have to tune again and again to rock the next phase. On a map you can even mark a way between the laps, which can then be seen on the match map.
That played well and is fun when you are with your team comrades on a wavelength. In the application event with the developers, we have led ourselves from the more experienced team, had a good balance of restraint, aggressiveness and equipment commitment and were able to win as almost all phases – although the opponent teams were filled with Redhill employees.
Positive and negative impressions – with comments of the developer
What has been positively noticed? The mechanics in the game support Nine to Five’s teamplay character and provide interesting gadgets for your tactical battles.
Nine to Five is a military playground and allow you to meet great freedoms when fulfilling your missionary objectives. Through the ping system or the use of drones, you support your team members in the view of enemies or get help themselves. The interaction of gadgets and communication among each other is the most important aspect of Nine to Five and that worked really well.
In addition, the mixture from the rather decelerated gameplay and the simultaneous time pressure makes much of what Nine to Five can offer.
The developers say:
The matches with the three 3-team teams is a fresh approach to the genre. The missionary or flow-based gameplay is different. [Nine to Five] should not be a team deathmatch and add another tactical component. You do not have to be the type with the fastest reflections – a good team can overlap the others.
What has been negatively noticed? The gunplay and the feeling of firing the weapons worked restrained. The weapons do not feel really powerful while firing and the hit feedback is not optimal yet.
The otherwise coherent gameplay while advance, keeping position or suppressing opponents has suffered something.
The developers say:
This is more of a constant work for us as something that has a concrete goal. We already have a great revision of the weapons feeling behind us and continue working on it. It is a combination of all elements that the player sees on the screen – audio, visual, effects. It is also a question of timing, as all the effects work together.
We have already learned a lot in connection with what the eye sees and how it feels when you fire by mouse click. There is still a lot to do, but we make progress and continue working on it.
For whom is Nine to Five?
With today’s start to the Early Access on Steam you can try the Free2Play shooter at any time and take a look at it yourself.
Be your fans of shooters with sophisticated tactical possibilities, then look at Nine to Five. As mentioned earlier, RAINBOW SIX’s players could find a home in Nine to Five. Many of the gadgets are likely to be familiar; Through the 3-team teams and the division into flows and phases, however, the tactical approaches differ and thus offer a new other experience. In addition, Nine to Five pursues a rather realistic approach and waives superhuman skills or too freaked gadgets.
The rather high time-to-kill and the increasingly tactical claim also makes Nine to Five optimally for players who are more likely to define themselves through their approaches and less through their reflexes. For players who like to develop deep into the mechanics of a shooter and take any portion of a map out of the loupe, Nine to Five brings a lot of depth. Through the short laps Nine to five remains entertaining and long camping is rarely appropriate if you play on victory.
If you want to tough Deathmatch action with many animations, explosions and a high battle pace, Nine to Five is probably less your case.
Exciting shooter for TeamPlayer
Nine to Five wants to be different and uses fresh approaches to the game modes and equipment without reinventing the shooter genre. That sounds interesting and plays well. However, the merciless focus on teamplay is not everyone’s thing.
If you think about the 3-team teams Oha, I already knew, with whom I could play that, then Nine to Five tries. With a well-rehearsed trio, the benefits of the mechanics unfold and Nine to Five promises many hours multiplayer fun.
For this, there are extensive opportunities as your game style supports the unlocks, which also brings outside the matches motivation to start the next 5 laps.
However, it still has to show if the game 3VS3VS3 has a reasonable balance and whether the developers will make in the gunplay and the feeling of weapons. Apart from these two points, I give the title a clear thumbs up – for all fans of ego shooters with tactical depth.
Maik Schneider
Free author at Meinmmo
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